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Thursday, July 22, 2010

StarCraft 2 trailer summons 'Ghosts of the Past'

The folks at Blizzard are pretty good at making pre-rendered cinematic sequences. It's kind of a thing they do. Indeed, the latest StarCraft 2 trailer -- unlocked by fans at the Dominion website -- is filled to the brim with awe-inspiring, dramatic stuff.

Entitled "Ghosts of the Past," it recaps some of the first game's plot (focusing on the fate of Sarah Kerrigan) and unveils what's at stake in the sequel. Get caught up after the break.

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Splinter Cell Conviction and Assassin's Creed 2 sneaking to Mac by September

Apple fans can expect two more games on their shiny Mac computers from Ubisoft in the coming months. Ubisoft updated its product lineup for its fiscal Q2, featuring Mac versions of the not-very-Microsoft-exclusive Splinter Cell Conviction and Assassin's Creed 2. Given the timespan of the fiscal quarter, that means these games will be available as early as July, or as late as September.

The Mac version of Assassin's Creed 2 is currently listed as an EMEA release, which means it's planned for release in Europe, Middle East and Africa. We'll contact Ubisoft to see if a North American release is in the works as well. Source: Ubisoft "
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Mass Effect 2 DLC ventures into 'Lair of the Shadow Broker'

BioWare has just announced the latest Mass Effect 2 DLC: "Lair of the Shadow Broker." If you haven't played ME2 , you may want to skip any details about this mission ... suffice it to say, in the intergalactic world of Mass Effect 2 there are shadows and sometimes, those shadows need to be brokered. Oh, and they have lairs.

Those of you who have played ME2 can probably guess how this is going to shake out. As expected, Shepard teams up with Liara T'Soni to "confront the mysterious and sinister Shadow Broker," the very same info-dishing individual (or group of individuals?) that aided Liara in recovering Commander Shepard's body. As BioWare so delicately puts it, "it's time to even the score."

After last month's exceptional "Overlord" DLC, all eyes are on BioWare to keep it up. All the info we've got is a "coming soon" release window and the three screenshots below.
Mass Effect 2 ("Lair of the Shadow Broker" DLC)
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Preview: James Bond 007: Blood Stone

Bond is back in Bizarre Creations' James Bond 007: Blood Stone. I got a first look at the game's opening act during an Activision media event in San Diego yesterday, where I also spoke with designer Sandy Lockie about the development of this original Bond adventure.

Primarily a third-person shooter, Blood Stone immediately drew comparisons to Bizarre's other shooter, The Club, when it was announced last week. Indeed, Lockie confirms that the new Bond game has its roots in the studio's previous effort. "It's basically the Club team," he tells me. "We rolled off on The Club and started working on this straight away." But while The Club was all about scoring points and more points, Bizarre is designing Blood Stone to be "a much deeper shooting experience."
James Bond 007: Blood Stone (first screens)
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Preview: Spider-Man: Shattered Dimensions (Noir and Ultimate)

With Spider-Man: Shattered Dimensions' fourth and final locale out of the bag (it is "Ultimate" Spidey, as many surmised), Activision was showing off the first playable build of the game at a pre-Comic-Con event last night. I played both the newly revealed Ultimate Spidey, in his black symbiote suit, and the Noir version.

While I wasn't clued in to the game's multidimensional, overarching story (perhaps at the Comic-Con panel then?), I did get a feel for the combat, which is arguably the make-or-break component of the game. Though I only played within two of the game's four universes, I found the combat to be solid -- if a little shallow -- and in practice it came together better than I had expected after watching a developer play the game last month.
Spider Man: Shattered Dimensions (Comic-Con)
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Meet Majin, visit the Forsaken Kingdom on November 30

If, like us, you've been waiting patiently for your formal introduction to your giant, super-powered, super-huggable BFF Majin, now you can schedule your playdate for November 30. That's the date that Namco Bandai revealed for the North American release of Majin and the Forsaken Kingdom, Game Republic's new adventure about hanging out with the most wonderful stone giant guy ever (and also fighting or something).

Join us in scouring the gallery below for any evidence of a Boy and His Blob-style hug button, won't you? We mostly see a lot of fighting in here. Majin and the Forsaken Kingdom (7/22/10)
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THQ announces Marvel Super Hero Squad: The Infinity Gauntlet

THQ has revealed a sequel to last year's Marvel Super Hero Squad, entitled Marvel Super Hero Squad: The Infinity Gauntlet. The sequel will follow the events of the second season of the Cartoon Network show, as players take on Doctor Doom and his Lethal Legion once again, in an altered version of the storyline used in the Marvel Super Heroes arcade game. Originally, the Infinity Gauntlet storyline involved Thanos killing half the universe, but this time, the bad guys are Doctor Doom and his "Lethal Legion." We gotta know: why the Lethal Legion? How about you rename 'em something a bit more positive, like the Perturbed Posse or Curmudgeon Crew?

The sequel will introduce a new puzzle element in which characters will need to use their individual powers to "move or destroy objects, traverse through certain environments, and summon specific strengths to overcome obstacles." Like its predecessor, it offers co-op gameplay and challenges, as well as the requisite roster of Marvel's most famous heroes and villains.

Infinity Gauntlet is currently in development for the Xbox 360, PS3, Wii, DSi and DS systems. No launch window has been announced, but as soon as we hear something through the superhero grapevine, we'll be sure to relay the info.
Marvel Super Hero Squad: The Infinity Gauntlet
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Transformers: War for Cybertron DLC rolls out next week

If you lamented the limited availability of the retailer-exclusive Transformers: War for Cybertron characters, or if you simply want more War for Cybertron, you'll soon be able to solve both problems, using only the power of a small amount of money.

Next week's Map and Character Pack will include former pre-order bonus characters Shockwave, Demolishor, and Jazz, as well as new characters Scattershot and Onslaught, playable in Escalation mode, and with playable chassis in multiplayer. The pack will also come with four new maps: District and Forsaken for Escalation mode, and Havok and Fortress for multiplayer. Transformers: War for Cybertron (Map and Characters DLC Pack)
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Review: DarkStar One

If you're a fan of space combat sims like Elite and Colony Wars, I need to talk with you about DarkStar One. But I need to whittle down the crowd a bit first, so hang tight.

DarkStar One is a PC game from 2006 that's been ported as-is to the Xbox 360, with only an improved resolution to show for the jump. The dialog sounds like the worst community theater from every country was gathered to read a half-finished Babylon 5 script aloud, and everyone there was asked to switch accents with the person closest to them. The cinematics look like deleted scenes from a bootleg DVD of ReBoot. There are frequent graphical glitches, and it completely froze up on me no fewer than twice at wholly inconvenient moments. There are local furniture commercials with better special effects.

... Okay, are you still there? Because if you've hung on with me this long -- if you've read this far and haven't moved on to a different post -- I can pretty much guarantee you're going to love DarkStar One.

Our hero, Kayron Jarvis, has just received a pretty fantastic inheritance from his murdered father (which, honestly, is the least he could do after naming his kid Kayron Jarvis): the DarkStar One, a semi-organic, one-of-a-kind, armed-to-the-teeth cargo freighter. Sadly, before our boy Jarvis can go picking up space babes with it, he gets word that there's a suspect in his father's murder and an intergalactic chase ensues.

Though you'll need to hunt the murderer to advance, you're given a lot of leeway with regards to the speed at which the hunt moves forward. At any moment you can take stop to take a side job for one of the universe's many corporations, escorting their cargo from one system to another or even eavesdropping on a competitor's meeting. If you've had enough corporate espionage, you can search for one of 100 hidden artifacts that you'll use to upgrade the DSO's capabilities.

I can't promise you won't occasionally be irritated by mission and dialog repetition, but the quantity is definitely there.


If you want, you can blow the whole thing off and take up a career in smuggling, buying goods like machinery and fuel rods from poor systems that manufacture them and selling them off in wealthy systems where they're less plentiful. Just be careful: Certain types of goods are considered contraband in certain systems, so you may need to avoid the space cops, depending on the route you take.

There is a lot to do. I played for 18 hours (over the span of two days, mind you) and I managed to uncover just around half of the 300 star systems on the map. I can't promise you won't occasionally be irritated by mission and dialog repetition, but the quantity is definitely there.

No matter what course of action you take, you'll typically end up in a 360-degree space battle, which is where DSO goes from mediocre to hypnotic for me. I don't know what it is about seeing stars blur as I use the afterburners to close on enemies, switching power on the fly between shields and weaponry, or spinning wildly trying to get a missile lock, but I find space combat irresistible, and this is one of the only ways to get a fix on modern consoles.

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Watch the James Bond 007: Blood Stone opening credits

With Bond 23 canceled, Activision's James Bond 007: Blood Stone may be your only dose of Bond for some time. It's a good thing they're going all out with the production then, with Daniel Craig in the starring role (sorry, EastEnder) and siren Joss Stone stepping into the appropriately fancy shoes of Bond Girl. You can hear her pipes in the non-titular title song "I'll Take it All" in the trailer here, and see her doing her best Bond Girl impersonation in the gallery below.
James Bond 007: Blood Stone (Joss Stone)
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Increased 'visual density' led to a more linear Vanquish

In a recent developer blog at the Platinum Games website, director Shinji Mikami discussed the changes Vanquish has undergone during development. In the beginning, said Mikami, Vanquish was "an open battlefield type of game, where the goal was to move around crushing enemy positions." As development progressed, however, it became clear that an open environment hurt the game. The reason, according to Mikami, was an increased level of "visual density." There were so many things happening on screen -- special effects, loads of enemies, etc. -- that it was hard for players to focus on the objective.

"In an environment where we were doing whatever we pleased," noted Mikami, "it became pretty obvious that there was no good way of keeping your eye on the prize – the enemies you are targeting." As such, a more linear style of play helps keep players focused. Furthermore, Mikami also notes that the staple enemy, a robot called a Gorgie, was changed from white to red in order to make it stand out from the predominantly gray background.

If Vanquish turns out to be anything like Platinum's most recent action-fest, Bayonetta, then helping players focus on killing baddies is probably a good decision. Source: PlatinumGames Inc. More coverage: Preview: Vanquish "
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Report: $400 Halo Reach Xbox 360 bundle on the way

Ars Technica is reporting that Microsoft is on the verge of announcing a Halo: Reach Xbox 360 hardware bundle. The $399.99 package will contain a silver version of the new Xbox 360 S (equipped with a 250GB hard drive), a copy of the game (of course!) and two wireless controllers. The bundle was detailed by -- who else? -- the Ars Mole and would likely be released alongside the various retail editions of the game on September 14.

Further evidence of the Reach-branded hardware comes by way of Joystiq reader "killer rin," who sent us a link to this Xbox.com page (now removed), which had advertised a Reach-themed controller (captured above) for $60. The controller appears to reflect the design suggested in Ars' report.
Source: Ars Technica "
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Web sight: All four Shattered Dimensions Spider-Men in action

In case your Spider-Sense hadn't already alerted you to the fact, all four of the Spider-Men playable in Spider-Man: Shattered Dimensions have finally been revealed. (Peter Porker, a.k.a. Spider-Ham was, sadly, not among them.) We've even taken the fourth and final dimension -- the Ultimate Spider-Man universe -- for a spin (and a swing) at San Diego Comic-Con.

Now you can see all of the Spideys and their respective dimensions together in one video. We know, convenient, huh! See, we're all about the efficient delivery of Spider-Man information here at Joystiq. And, er, other stuff too, of course. But for now we're just focusing on Spideys plural. See 'em after the break.

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Dead Rising 2: Case Zero infects XBLA August 31

Better refill your Zombrex prescription: Capcom is letting Dead Rising 2: Case Zero out of quarantine and into Xbox Live Arcade on August 31 -- the original release date of the full Dead Rising 2 game (that's now dated for September 28). Capcom has also released a new trailer for Dead Rising 2, which you'll find after the break.

Case Zero, a standalone experience, serves as a prologue to Dead Rising 2. Chuck Greene fights to escape the town of Still Creek and obtain the Zombrex he needs to keep his daughter Katey from coming down with a case of finding human flesh yummy.

The prologue won't take a bite out of your budget: Capcom is pricing the XBLA-exclusive Case Zero at 400 Microsoft Points ($5).

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