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Showing posts with label Preview:. Show all posts
Showing posts with label Preview:. Show all posts

Thursday, July 22, 2010

Preview: Naruto Shippuden Ultimate Ninja Storm 2

Naruto Shippuden: Ultimate Ninja Storm 2 aims to deliver what any sequel should strive to offer: expanding on the original game's strengths while diminishing its weaknesses. While the first Ultimate Ninja Storm was far from a perfect game, it delivered an incredibly polished (and most importantly, faithful) recreation of the first seasons in the Naruto series. With a number of significant enhancements being made for UNS2, there's good reason for hardcore fans to get excited.

Undoubtedly, the most noteworthy aspect of the first Naruto game on PS3 had to be its graphics. Many of the anime's biggest moments were recreated using the in-game engine, arguably besting the visuals found in the original series. While we haven't seen the Xbox 360 port in action, the PS3 sequel still retains the vibrant, authentic look of a hand-drawn cartoon. It's hard to say if the graphics have gotten better, but there are definitely moments in UNS2 that are simply jaw dropping.

The combat system has, for the most part, remained unchanged in UNS2. Hardcore fighting enthusiasts will still find it too simplistic. (It does, after all, have only one primary attack button.) However, Naruto fans will appreciate how true to the series fights feel. For the single-player story, it appears boss fights have gotten much more dynamic than before. My fight against Kakashi was lengthy, and moved from one arena to another. The enemy AI has a much-expanded set of moves that took advantage of the environment. For example, Kakashi would electrocute the water, forcing you to quickly find solid land to stand on. Now, fights involve more than just brute force -- there's platforming to think about as well.

Naruto Shippuden: Ultimate Ninja Storm 2 (PS3)
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Preview: James Bond 007: Blood Stone

Bond is back in Bizarre Creations' James Bond 007: Blood Stone. I got a first look at the game's opening act during an Activision media event in San Diego yesterday, where I also spoke with designer Sandy Lockie about the development of this original Bond adventure.

Primarily a third-person shooter, Blood Stone immediately drew comparisons to Bizarre's other shooter, The Club, when it was announced last week. Indeed, Lockie confirms that the new Bond game has its roots in the studio's previous effort. "It's basically the Club team," he tells me. "We rolled off on The Club and started working on this straight away." But while The Club was all about scoring points and more points, Bizarre is designing Blood Stone to be "a much deeper shooting experience."
James Bond 007: Blood Stone (first screens)
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Preview: Spider-Man: Shattered Dimensions (Noir and Ultimate)

With Spider-Man: Shattered Dimensions' fourth and final locale out of the bag (it is "Ultimate" Spidey, as many surmised), Activision was showing off the first playable build of the game at a pre-Comic-Con event last night. I played both the newly revealed Ultimate Spidey, in his black symbiote suit, and the Noir version.

While I wasn't clued in to the game's multidimensional, overarching story (perhaps at the Comic-Con panel then?), I did get a feel for the combat, which is arguably the make-or-break component of the game. Though I only played within two of the game's four universes, I found the combat to be solid -- if a little shallow -- and in practice it came together better than I had expected after watching a developer play the game last month.
Spider Man: Shattered Dimensions (Comic-Con)
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